Brickworks: Block Puzzle
iPhone, iPad and Android
Drop pieces on the grid, fill a row or a column, and it clears. A daily puzzle that is the same for everyone, and no timer standing over you.
On the App Store On Google Play
Miljar Productions
I am Jared Miller. I make mobile games from Southern California, one at a time, and I say plainly how each one works: what it measures, what it shows you and what it costs.
iPhone, iPad and Android
Drop pieces on the grid, fill a row or a column, and it clears. A daily puzzle that is the same for everyone, and no timer standing over you.
On the App Store On Google Play
iPhone
Steer beams with mirrors, relight the beacons, and fly through the galaxies. Light is going out, and you are the pilot.
Coming soon to iPhone
iPhone
A shelf of small arcade games, each one on its own coloured floppy disk. Pick a disk, play a quick round, chase your best score.
Coming soon to iPhone
How they are made
Every game here is made by me, start to finish: the rules, the pictures drawn in code, the sound, the store pages, and the answers to your emails. There is no studio and no publisher.
When a game is on iPhone and Android, it is two apps built alongside each other, not one app wrapped twice. They may look different. They may not disagree about the rules.
Automatic checks read the real code. Each new check is tested by breaking the thing it guards on purpose, to see that it goes red.
Every change gets a number and a short record of what it was for and what was tried. Failures are written down too.
The games have adverts. I would rather tell you that here than let you find out. The full-screen ones come between games, never during one, and the videos are always an offer.
The full workings of Brickworks are on its page.
About
I make things under the name Miljar Productions, from Southern California. Brickworks is the first one to go out into the world, and Beamrush is next.
My first game, Brickworks, is dedicated to my mom.
I dedicate this game to my mom, who passed away in 2024.
She was always lifting me up when I was low, and she always encouraged me to continue on. She loved puzzle games, and she would have been pushing me to take this idea and make something out of it.
Thank you, Mom.
For anything about a game, testing, a bug, or a question:
I read all of it and I answer.